Weapons
Martial Weapons |
Weapon |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Type |
Size |
Greatmaul |
35 gp |
1d12 |
20 x3 |
- |
17 lb. |
B |
L |
Greatsword |
50 gp |
1d12 |
19-20 x2 |
- |
15 lb. |
S |
L |
- Greatmaul: This is a large, two handed version of a Warhemmer.
- Greatsword: This overwrites the version on the PHB.
Exotic Weapons |
Weapon |
Cost |
Damage |
Critical |
Range Increment |
Weight |
Type |
Size |
Blade, Elven |
40 gp |
1d8 |
18-20 x2 |
- |
3 lb. |
S |
M |
Bloodaxe, Orchish |
30 gp |
1d12 |
20 x4 |
- |
17 lb. |
S |
L |
Bloodsword, Orchish |
30 gp |
1d12 |
19-20 x3 |
- |
15 lb. |
S |
L |
Fullblade |
60 gp |
2d6 |
19-20 x2 |
- |
12 lb. |
S |
L |
Guantlet, Bladed |
50 gp |
1d6 |
19-20 x2 |
- |
2 lb. |
S/P |
S |
Guantlet, Longsword |
70 gp |
1d8 |
19-20 x2 |
- |
15 lb. |
S |
M |
Katana |
45 gp |
1d8 |
19-20 x3 |
- |
2 lb. |
S |
L |
Longbow, Elven |
100 gp |
1d10 |
20 x3 |
120 ft. |
3 lb. |
P |
L |
Mace, Alkarian |
30 gp |
1d10 |
20 x3 |
- |
7 lb. |
B |
L |
Swordstrap, Feline |
30 gp |
1d6 |
20 x3 |
- |
3 lb. |
P |
M |
Wakizashi |
35 gp |
1d6 |
19-20 x3 |
- |
2 lb. |
S |
M |
Wrathspear, Saurial |
30 gp |
2d6 |
20 x4 |
- |
10 lb. |
P/S |
L |
- Blade, Elven: An Elven Blade is the weapon of choice for many elven warriors. It is light in weight and with a strange balance, but in the hands of a trained warrior, it is quite deadly.
- Bloodaxe, Orchish: This is the Weapon of choice of many Orcish Barbarians.
- Bloodsword, Orchish: Not as popular as the BloodAxe, the Bloodsword is still seen among Orcish fighters.
- Fullblade: An improved version of the Greatsword, the Fullblade is sligthly more powerful and a little lighter on weight.
- Guantlet, Bladed: Cant be dissarmed.
- Guantlet Longsword: This is a Longsword with a grip that has been extended to form a gauntlet that locks around the forearm. This prevents the weapon from being disarmed, and provides a +1 Armor Bonus to AC that stacks with that of Armor, but not with shields. The extra weight around the arm, however creates a slight imbalance in the weight distribution and penalizes the wielder with a -2 penalty to attack rolls and skill checks affected by armor and shields.
- Katana: An exotic weapon favored in the Kingdom of Baralt. A Katana is too large to use in one hand without special training, thus it is an exotic weapon. A Medium sized character can use a Katana two-handed as a martial weapon, or a Large creature can use it one handed in the same way.
- Longbow, Elven: A finely crafted Longbow, it does a little more damage than regular Longbows. It also has a little more range.
- Mace, Alkarian: An Alkarian Mace is too large to use in one hand without special training, thus it is an exotic weapon. A Medium sized character can use an Alkarian Mace two-handed as a martial weapon, or a Large creature can use it one handed in the same way.
- Swordstrap, Feline: This weapon has long guards that extend about half the length of the central blade, and can be used quite effectively to dissarm weapons. This weapon grants a +2 circumstancial bonus when attempting the dissarm maneuver. If the weapon you are attempting to dissarm is a sword, then the bonus is +4 instead.
- Wakizashi: An exotic weapon favored in the Kingdom of Baralt.
- Wrathspear, Saurial: A Saurial Wrathspear is a barbed and serrated spear used by Feline Warriors in the ritual of the hunt. A Saurial Wrathspear has reach, thus it can strike opponents 10' away with it. But Saurials can take advantage of the serrated edge on the other end to strike at adjacent foes.
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