Narzaghulian Lance Masters (ver 1.2)
Prestige Class

The Aurora Knights have protected the City of Narzaghul for generations. Members of five noble houses of Narzaghul lead the Knights. Each of the houses has three Grand Masters that teach chosen followers how to master their chosen weapon.

The House of Atiruk teaches their students how to overcome the weaknesses of their weapon, and to exploit the weaknesses of their foes. Those that master this path are infamous for remaining cool while in battle.

The members of House Atiruk have been labeled as simple imitators of the Dragoons, the mystic Dragonknights lancers of Albion, though those that have dared make such remarks have been publicly humilliated by Atirukian knights...or worse. If there is any enmity between the Dragoons and house Atiruk, it has been kept secret from the public eye.

Hit Die: d12

Requirements:
Base Attack Bonus: +10
Skills: Craft (Weaponsmith): 8 ranks
Feats: Dodge, Expertise, Weapon Focus: Any polearm. Weapon Specialization: Any polearm
Special: Must be accepted by a Grand Master as an apprentice to begin training in the mastery of the Lance.
Special: Must make his own masterwork polearm.
Class Skills:
The Master of the Lance’s class skills (and the key abilities for each skill) are Climb (Str), Craft (Any) (Int), Jump (Str), Intimidate (Cha), Ride (Dex), Swim (Str).
Skill Points at Each: 2 + Int modifier

Class Features:

Weapon and Armor Proficiency: All simple and martial polearms. All Armor and shields.

Table 1 - The Master of the Lance
Class Level Base Attack Fort Save Ref Save Will Save Special
1 +1 +2 +0 +0 Sweeping Motion
2 +2 +3 +0 +0 Greater Weapon Focus
3 +3 +3 +1 +1 Greater Disarm
4 +4 +4 +1 +1 Greater Weapon Specialization
5 +5 +4 +1 +1 Mastery of the Lance


Sweeping Motion: The master of the lance gains a +4 Class bonus to his attack roll when attempting the Trip maneuver with a polearm. This is an extraordinary ability.

Greater Weapon Focus: The Master gains a +1 Mastery bonus to his attack roll when fighting with a polearm. This is an extraordinary ability.

Greater Disarm: The master of the lance gains a +4 Class bonus to his attack roll when attempting the Disarm maneuver with a polearm. This is an extraordinary ability.

Greater Weapon Specialization: The Master gains a +2 Mastery bonus to his damage when fighting with a polearm. This is an extraordinary ability.

Mastery of the Lance: When fighting with a polearm, the master may strike adjacent foes with the shaft of his weapon. Doing so deals 1d6 damage and may stun the opponent for 1d4+1 rounds unless he succeeds at a Fortitude save (DC 12 + Str Bonus). This is an extraordinary ability.


Return to the previous page