Narzaghulian Bow Master (ver 1.2)
Prestige Class

The Aurora Knights led protected the City of Narzaghul for generations. Members of five noble houses of Narzaghul lead the Knights. Each of the houses has three Grand Masters that teach chosen followers how to master their chosen weapon.

The House of Oail teaches the secrets of the Bow. They believe that it is preferable to strike down their foes before they can strike back

House Oail is the least vocal of all Great Houses of Narzaghul. They are as cautios in their political dealings as they are in battle. Members of house Oail are considered quite shrewd, and thus a dangerous opponent on any arena.

Hit Die: d8

Requirements:
Base Attack Bonus: +10
Skills: Craft (Weaponsmith): 8 ranks
Feats: Point Blank Shot, Precise Shot, Weapon Focus: Any Bow or Crosbow. Weapon Specialization: Any Bow or Crosbow.
Special: Must be accepted by a Grand Master as an apprentice to begin training in the mastery of the Bow.
Special: Must make his own masterwork Bow.
Class Skills:
The Master of the Bow’s class skills (and the key abilities for each skill) are Climb (Str), Craft (Any) (Int), Jump (Str), Intimidate (Cha), Ride (Dex), Swim (Str).
Skill Points at Each: 2 + Int modifier

Class Features:

Weapon and Armor Proficiency: All simple and martial Bows and Crosbows. All Armor and shields.

Table 1 - The Master of the Bow
Class Level Base Attack Fort Save Ref Save Will Save Special
1 +1 +2 +0 +0 Hawk's Eye
2 +2 +3 +0 +0 Greater Weapon Focus
3 +3 +3 +1 +1 Far Shooting
4 +4 +4 +1 +1 Greater Weapon Specialization
5 +5 +4 +1 +1 Mastery of the Bow


Hawk's Eye: The Master may use Point Blank Shot, Weapon Specialization and any sneak attack ability within 60 feet of his targetinstead the normal 30 feet. This is an extraordinary ability.

Greater Weapon Focus: The Master gains a +1 Mastery bonus to his attack roll when fighting with a Bow. This is an extraordinary ability.

Far Shooting: The range increment for the master’s weapon is doubled. This is an extraordinary ability.

Greater Weapon Specialization: The Master gains a +2 Mastery bonus to his damage when fighting with a Bow. This damage only applies if the target is at a range of 60' or closer.This is an extraordinary ability.

Mastery of the Bow: Any attack roll that produces a critical threat is automatically considered a critical hit with no need of a confirmation roll. This is an extraordinary ability.


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