Heralds of the Divine Grace
During the Godswar, just before the fall of the creators by the hand of Lavok, a council of the remaining gods decided to grant 7 creatures their favor and blessing to eradicate the evil creatures and raise a new world where they beloved creations will live. These chosen ones, called the Heralds, are Elementally aligned, as once were the firstborn gods.
General Features
Hit Die: Increase by one step, maximm d12
Abilities: Str + 2, Dex + 2, Cont + 2, Int + 4, Wis + 4, Cha + 4. The Heralds are more charismatic, wiser and intelligent than any normal creature.
Spell Resistance: At first level the Heralds gain spell resistance 5 + 1 for every character level up to a total of 25 at 20th level.
Elemental Resistance: The heralds ignores one type of elemental damage
Damage Reduction: at 1st level the Heralds gain damage reduction 3/+ 1, at 10th level 5/+ 3 and 10/ + 5 at 20th level.
Divine Favor: The Herald has the ability of cure himself or an ally as a free action like a cleric of his level. This is a spell like ability.
Level 1 |
Cure Light Wounds |
Level 5 |
Cure Moderate Wounds |
Level 10 |
Cure Serious Wounds |
Level 15 |
Cure Critical Wounds |
Level 20 |
Heal |
Immortality: When the Heralds reach level 20th the gods give them the gift of eternal life, thus they no longer are affected by the passage of time. They may still be killed like any other creature. In addition the Heralds gain immunity to disintegrate, and instant death effects like power word kill, circle of death, finger of death, symbol death, etc.
Return to the previous page