Albionite Dragoon (ver 1.7)
Prestige Class

Note: This class is an attempted conversion of the Dragoon from the Final Fantasy II video game. I tried to keep the flavor of the original intact, while converting it to DnD.

Dragoons are spearmen specially trained to imitate the sweeping attacks of flying dragons. As the legend goes, an Albionite patrol stumbled upon a gravely wounded woman. For the next week, the group’s leader cared for the stranger’s wounds, until a mysterious sorceror, with flame-red hair, intruded unto the patrol’s outpost demanding the woman be returned to him. The commander refused to do so, and the combat that ensued was the stuff of nightmares.

All that stood in front of the red-haired man fell to his spells. When he was finally wounded, the man showed his true form, that of a Red Dragon. Its massive form made the walls and towers crumble and his breath weapon incinerated men, metal and stone. It was then that the wounded woman intervened, transporting herself outside the outpost and luring the Dragon away from the humans.

None knew what had been the outcome of that duel, until three hundred years later, a Black Wyrm threatened the city of Satalice, Albion's capital. Nothing could stop the rampage of the dragon, until a dozen warriors armed with spears confronted the beast. The warriors moved with unnatural grace and jumped impossibly high. They fought with such tenacity, that the Wyrm retreated, vowing revenge. The warriors then declared to all those that survived, that they were of the blood of Craximanalei, and that the debt that she owed to Albion would be repaid through them. They then vowed to protect the Kingdom of Albion until Craximanalei herself returned in a time of great need. Since that time, they’ve been the shadowy protectors of Albion.

Seventy years later, a second group of Dragoons appeared. These claimed to be of the blood Harth’acktael the Black. They remain the sworn enemies of the golden dragoons to this day, but the Black scaled Wyrm has yet to be seen again.

Most Dragoons are Fighters, Barbarians, Rangers or Paladins who find that the Dragoon’s abilities enhance their own quite well. Rogues, Bards, Clerics and Druids sometimes join the ranks of the Dragoons to add a little combat capability to complement their other abilities. Wizards, Sorcerers and Monks rarely become dragoons.

Hit Die: d8

Requirements:
Race: Human, Half-Humans.
Base Attack Bonus: +8
Skills: Jump 10 Ranks, Knowledge (Dragons) 5 Ranks.
Feats: Weapon Focus: Dragoon Weapon, Improved Critical: Dragoon Weapon, Spring Attack.
Special: Must either join a hunting cadre to face and help defeat an adult dragon, or gain a dragon's approval specifically to join the dragoons.
Class Skills:
The Dragoon’s class skills (and the key abilities for each skill) are Balance (Dex), Climb (Str), Jump (Str), Intimidate (Cha), Knowledge (Dragons) (Int), Swim (Str).
Skill Points at Each: 2 + Int modifier

Class Features:

Weapon and Armor Proficiency: Dragoon weapons: Polearm weapons such as: Ranseur, Guisarme, Glaive, Halberd, Longspear. Armor (light or medium). Armor (Light or Medium).

Table 1 - The Dragoon
Class Level Base Attack Fort Save Ref Save Will Save Special
1 +1 +2 +0 +0 Dragoon Leap, Slow Fall, Jump Attack 3/Day
2 +2 +3 +0 +0 Dragoon Power
3 +3 +3 +3 +1 Dragoon Power
4 +4 +4 +4 +1 Jump Attack 4 / Day
5 +5 +4 +4 +1 Dragoon Power
6 +6 +5 +5 +2 Dragoon Power
7 +7 +5 +5 +2 Jump Attack 5 / Day
8 +8 +6 +6 +2 Dragoon Power
9 +9 +6 +6 +3 Dragoon Power
10 +10 +7 +7 +3 Jump Attack 6 / Day


Dragoon Leap: At 1st level, the Dragoon’s Jumping distance (vertical or horizontal) is not limited by height. Heavy armor completely negates this ability.

Slow Fall: A Dragoon is trained in jumping, and knows how to reduce damage from falling. Starting at 1st level, when calculating damage from a fall reduce the effective distance by 5' per each Dragoon level. Heavy armor completely negates this ability. This is an extraordinary ability.

Jump Attack: The Dragoons are masters of the Jump Attack maneuver. When attempting this maneuver, the Dragoon jumps supernatural distances in the blink of an eye. The distances the dragoon may jump are listed in the chart below.
When jumping, the Dragoon may transfer all the momentum his gained through his jump into a single devastating blow against an opponent. When falling upon his intended target, the Dragoon must succeed at an attack roll with +2 circumstance bonus. A successful attack in this manner will add the extra damage detailed in the chart below to the damage normally dealt by the Dragoon's weapon.
If the attack is attempted when the sun is high, the Dragoon may ‘Disappear into the sun’, causing the target to become flat-footed as far as the Dragoon (and only the Dragoon) is concerned, since the Dragoon is effectively invisible to the target.
Once the jump is concluded the Dragoon will land in the intended “square”, or in a free "square" within 5' of the target. A Dragoon may not Jump Attack if wearing heavy armor.
The distances jumped by the Dragoon in this manner are not determined as per the rules in the PHB. Instead, the Dragoon automatically jumps the intended distances with no roll necessary. Spells like Haste or Jump will not affect the maximum distances a dragoon may jump in this manner.
Jump attack is a full round action and is considered a supernatural ability.

Level Times per day Max Height Max Distance to target Extra Damage
1 3 10' 10' +1d6
2 3 10' 15' +1d6
3 3 20' 20' +2d6
4 4 20' 25' +2d6
5 4 30' 30' +3d6
6 4 30' 35' +3d6
7 5 40' 40' +4d6
8 5 40' 45' +4d6
9 5 50' 50' +5d6
10 6 50' 55' +5d6


Dragoon Power: As the Dragoon gains power and experience, he learns how to imitate the powers and abilities of dragons. He may choose from among the following abilities:

Dragon Spirit: The Dragoon becomes immune to fear (magical or otherwise), and grants all allies within 10' a +4 morale bonus on saving throws against fear. Dragon Spirit's immunity against fear is always active and is considered an extraordinary ability. Dragon Spirit's ability to grant a morale bonus to allies is a supernatural ability. The Dragoon may take this ability only once.

Draconian Senses: As the per feat Blindsight 5' radius. The Dragoon may take this ability only once.

Draconic Fear: The Dragoon radiates an aura of fear similar to that of an adult dragon. Creatures within 50' and with less HD than the Dragoon’s levels must make a will save (DC 12 + Dragoon Level). Those with 5 HD or less become panicked for 3d6 rounds uppon failing, those with 6+HD become shaken for 2d6 rounds. Using Draconic fear is a standard action. The Dragoon may use this ability once per day for every time he takes this ability. Draconic Fear is a supernatural ability.

Elemental Protection: As per the Spell Protection from Elements, but only against the element appropriate to the Dragon defeated to become a Dragoon. Treat Dragoon Levels as actual Caster Level. Using Elemental Protection is a standard action. The Dragoon may use this ability once for every time he picks this ability. Elemental Protection is a supernatural ability.

Drake's Scales: The Dragoon may alter his skin to resemble a Dragon’s scaly hide. This grants him a +4 Natural Armor bonus, damage reduction 10/+2 and -4 to Dexterity. This effect last 1 minute per level or until dismissed by the dragoon. Drake's Scales is a standard action. The Dragoon may use this ability once per day for every time he picks this ability. The Dragoon may not take this ability before 5th Level as a Dragoon. Drake's Scales is a supernatural ability.

Mimic Dragon Breath: The Dragoon may attempt to mimic the breath weapon of the dragon it faced to become a dragoon. The Dragoon emits a ray of the appropriate element that strikes his target. The Dragoon must succeed at a ranged touch attack roll to hit his target. Any successful hit deals 5d8 damage with a reflex save for half damage. The Ray has a range of 100'. Mimic Dragon Breath is a full round action. The Dragoon may use this ability once per day for every time he takes this ability. If this ability is taken more than once, the Dragoon must wait 1d4 rounds between uses. The Dragoon may not take this ability before 8th Level as a Dragoon. Mimic Dragon Breath is a supernatural ability.


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