Clerical Domains


Domain: Acid
Deity:
Granted Power: You cast spells with Acid Identifier at +1 Caster Level
Spells:

Domain: Air
Deity:
Granted Power: As PHB
Spells: As PHB

Domain: Alkariani
Deity:
Granted Power: Free Iron Will feat
Spells:

Domain: Animal
Deity:
Granted Power: As PHB
Spells: As PHB

Domain: Beastmaster
Deity:
Granted Power: As DotF
Spells: As DotF

Domain: Blade
Deity:
Granted Power:
Spells:

Domain: Celerity
Deity:
Granted Power: Grants a +2 Inherent Bonus to Initiative
Spells: As DotF

Domain: Chaos
Deity:
Granted Power: As PHB
Spells: As PHB

Domain: Celestial
Deity:
Granted Power: Once per day, any good celestial you summon has full HP.

Domain: Charm
Deity:
Granted Power: You may boost your charisma by 4 points 1/day as a free action. This lasts for 1 minute
Spells:

Domain: Cold
Deity:
Granted Power: You cast spells with Cold Identifier at +1 Caster Level
Spells:

Domain: Comunity
Deity:
Granted Power: As DotF
Spells: As DotF

Domain: Craft
Deity:
Granted Power: Cast Craft spells at +1 caster level and gain Sill Focus on two craft skills of your choice
Spells:

Domain: Darkness
Deity:
Granted Power: Free Blind-fighting feat
Spells:

Domain: Death
Deity:
Granted Power: As PHB
Spells: As PHB


Domain: Destruction
Deity:
Granted Power: As PHB
Spells: As PHB

Domain: Diabolist
Deity:
Granted Power: Once per day, any Fiends you summon have full HP
Spells:


Domain: Domination
Deity:
Granted Power: As DotF
Spells: As DotF

Domain: Dreams
Deity:
Granted Power: You only need to rest half as normal to prepare spells.
Spells:


Domain: Dwarf
Deity:
Granted Power: Free Great Fortitude feat
Spells:


Domain: Earth
Deity:
Granted Power: As PHB
Spells: As PHB

Domain: Elf
Deity:
Granted Power: Free Lightning Reflexes feat
Spells:

Domain: Family
Deity:
Granted Power: Unity Ward: As a free action you may protect a number of creatures equal to your Cha bonus with a +4 dodge bonus to AC. This is a supernatural ability usable 1/Day and lasts one round per level. Affected creatures lose this protection if they move more than 10' away from you. You may affect yourself.
Spells:

Domain: Fate
Deity:
Granted Power: You gain unncanny dodge ability of a 3rd level rogue. If a class grants you the Uncanny dodge ability, treat your level as 3 higher for determining your uncanny dodge ability
Spells:

Domain: Felines
Deity:
Granted Power: Free Combat Reflexes feat
Spells:

Domain: Fire
Deity:
Granted Power: As PHB
Spells: As PHB

Domain: Flames
Deity:
Granted Power: You cast spells with Fire Identifier at +1 Caster Level
Spells:

Domain: Freedom
Deity:
Granted Power: +2 to all Escape Artist and Intuit Direction checks
Spells:

Domain: Glory
Deity:
Granted Power: As DotF
Spells: As DotF

Domain: Gnome
Deity:
Granted Power: You cast Illussions at +1 Caster Level
Spells:

Domain: Good
Deity:
Granted Power: As PHB
Spells: As PHB

Domain: Halfling
Deity:
Granted Power: Once per day you may add your Cha modifier to Climb, Jump, Move Silently and Hide. This extraordinary ability is a free action that lasts ten minutes.
Spells:

Domain: Healing
Deity:
Granted Power: As PHB
Spells: As PHB

Domain: Humans
Deity:
Granted Power: Free Luck of Heroes feat
Spells:

Domain: Illussion
Deity:
Granted Power: You cast Illussions at +1 Caster Level
Spells:

Domain: Judgement
Deity:
Granted Power: 1/day you may add your Cha bonus to your Sense Motive check. This is an extraordinary ability that has a duration of 1 minute
Spells:

Domain: Knowledge
Deity:
Granted Power: As PHB
Spells: As PHB

Domain: Law
Deity:
Granted Power: As PHB
Spells: As PHB

Domain: Lies
Deity:
Granted Power: You gain +2 bonus to Bluff and Diplomacy
Spells:

Domain: Life
Deity:
Granted Power: You cast Life spells at +1 caster level
Spells:

Domain: Lightning
Deity:
Granted Power: You cast spells with Electric Identifier at +1 Caster Level
Spells:

Domain: Luck
Deity:
Granted Power: As PHB
Spells: As PHB

Domain: Magic
Deity:
Granted Power: As PHB
Spells: As PHB

Domain: Metal
Deity:
Granted Power: +2 to craft or professions involving Iron Working
Spells:

Domain: Moon
Deity:
Granted Power:
Spells:

Domain: Murder
Deity:
Granted Power: You gain +1d6 to Sneak Attack Damage. This stacks with any other Sneak Attack granted by other classes.
Spells:

Domain: Necromancy
Deity:
Granted Power: You cast Necromancy spells at +1 caster level.
Spells:

Domain: Ocean
Deity:
Granted Power:
Spells:

Domain: Orcs
Deity:
Granted Power: Free Power Attack feat
Spells:

Domain: Pestilence
Deity:
Granted Power: As DotF
Spells: As DotF

Domain: Plant
Deity:
Granted Power: As PHB
Spells: As PHB

Domain: Poison
Deity:
Granted Power: Poisons Mixed by you gain a +2 to their save DC
Spells:
Domain: Protection
Deity:
Granted Power: As PHB
Spells: As PHB

Domain: Renewal
Deity:
Granted Power: Once per day, if you fall below 0 HP you regain 1d8+Cha modifier in HP. This is a supernatural ability. If an attack brings you to -10 or less HP, you die before the ability takes effect
Spells:

Domain: Retribution
Deity:
Granted Power: If someone wounds you in combat, you may take a strke of vengeance against that person. If the strike hits, it automatically deals maximum damage. This is a supernatural ability usable once per day.
Spells:

Domain: Shadows
Deity:
Granted Power: You gain +2 to Hide and Move Silently
Spells:

Domain: Shapeshifting
Deity:
Granted Power:
Spells:

Domain: Spell
Deity:
Granted Power: +2 to concentration and Spellcraft checks
Spells:

Domain: Storms
Deity:
Granted Power: You absorb 5 points of Electric or Sonic damage per round
Spells:

Domain: Strength
Deity:
Granted Power: As PHB
Spells: As PHB

Domain: Suffering
Deity:
Granted Power: You may use a pain touch 1/day. Make a touch attack against a living creature. If successful the target sustains a -2 penalty to Str and Dex for 1 minute. This spell-like ability does not affect creatures immune to critical hits.
Spells:

Domain: Sun
Deity:
Granted Power: As PHB
Spells: As PHB

Domain: Thunder
Deity:
Granted Power: You cast spells with the Sonic identifier at +1 Caster Level
Spells:

Domain: Time
Deity:
Granted Power: Free Improved Initiative feat
Spells:

Domain: Tiranny
Deity:
Granted Power:
Spells:

Domain: Trade
Deity:
Granted Power: As a free action, you may detect thoughts as a spell-like ability that lasts a number of minutes equal to your Cha Modifier and affects 1 person. This is usable 1/day.
Spells:

Domain: Travel
Deity:
Granted Power: As PHB
Spells: As PHB

Domain: Trickery
Deity:
Granted Power: As PHB
Spells: As PHB

Domain: Undead
Deity:
Granted Power: Free Extra Turning feat
Spells:

Domain: War
Deity:
Granted Power: As PHB
Spells: As PHB

Domain: Water
Deity:
Granted Power: As PHB
Spells: As PHB

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